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  • Spryly
    m fond of the social dynamics in the game so I figured I would polish it up and release it to the world Thankfully Viktor Graveyard Snuggle artist was free to work on the art Here s his first sketch of our little eskimo 2 years ago Share Like Tweet Graveyard Snuggle Gaming Design Art The game is almost done I ve been receiving an abundance of helpful feedback from all of my playtesters Thank you to those of you who have been participating I m conducting one big final playtest tomorrow I hope to capture it on video so you can see exactly how it plays For now here s a look at the game s host He s dying to play with you 3 years ago Share Like Tweet 3 notes Graveyard Snuggle Gaming Design Art Here s a peek at the title screen for Graveyard Snuggle The environment is composed of several overlays that fade in and out The colour of the clouds houses graves and stones slowly changes over time 3 years ago Share Like Tweet 1 note Graveyard Snuggle Gaming Design Art Viktor and I have been iterating on the Graveyard Snuggle logo Here s

    Original URL path: http://www.spryly.ca/tagged/Art (2015-04-05)
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  • Spryly
    changes over time 3 years ago Share Like Tweet 1 note Graveyard Snuggle Gaming Design Now Playtesting I m slowly starting to distribute Graveyard Snuggle to my list of playtesters I pretend not to care what people think but really this is the most terrifying part of development for me I designed this game with the idea that it would be fun for families of all configurations to play on game night or around the holidays I imagined that kids would enjoy the physical challenge and adults would secretly enjoy the awkwardness of it I imagined that Great Grandma would enjoy spectating and the family dog would enjoy interfering Of course playtesting inevitably shatters my hopes and dreams I think the game is fun with the right group of people but I can t be sure so I fear the worst On that note if you have an Android or iOS iPhone or iPod Touch device and you re interested in trying it out with some of your friends give me a shout 3 years ago Share Like Tweet Graveyard Snuggle Gaming Design Art Viktor and I have been iterating on the Graveyard Snuggle logo Here s the final product 3 years ago Share Like Tweet 1 note Graveyard Snuggle Gaming Design This game could be used as a thinly veiled attempt to get some Then again could be fine with the right person Just don t play this with your gaming buddies by accident That could be awkward Andy Kix cuts to the core of Graveyard Snuggle s social dynamics in his comment left on the Indie Games Weblog 3 years ago Share Like Tweet 1 note Graveyard Snuggle Gaming Design Snuggling and Intimacy Let me tell you a bit about Graveyard Snuggle The concept for Graveyard Snuggle originated way back in the Fall of 2009 while I was attending grad school I was brainstorming with my friend Su Yon Sohn and we started talking about how little physical contact we make with other people from day to day Outside of the bedroom it s rare to experience more than a handshake with family friends and colleagues But it feels nice to be touched by another person It s one of the ways we build deep and trusting relationships with each other We even consider it more intimate to hold hands with someone than to kiss So Su Yon and I decided to make a game that invited players to touch each other We called it Touchi a Twister esque game where players gradually entangled their limbs until it became impossible to move without falling apart There was something remarkably pure about the way Touchi created fun and surprising interactions But it wasn t without its flaws so a couple months ago I began working on a spiritual sequel to Touchi That game is of course Graveyard Snuggle I have a few goals in mind that I m hoping to achieve with Graveyard Snuggle Integrate a digital component that

    Original URL path: http://www.spryly.ca/tagged/Design (2015-04-05)
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  • Spryly : Photo
    Spryly

    Original URL path: http://www.spryly.ca/image/24896282711 (2015-04-05)
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  • Spryly - Here are the final character designs for Eskimo...
    their cuteness on a game designed to minimize the amount of time players spend looking at the screen 2 years ago Share Like Tweet 1 note f3licity likes this bryantdrewjones posted this On Twitter Loading tweets sprybry Follow u t f r About I m Bryant Drew Jones and I design video games Most of my games are family friendly Most of my games are multiplayer Most of my games

    Original URL path: http://www.spryly.ca/post/24896282711/here-are-the-final-character-designs-for-eskimo (2015-04-05)
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  • Spryly : Photo
    Spryly

    Original URL path: http://www.spryly.ca/image/24707081526 (2015-04-05)
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  • Spryly - Back in January I attended the Global Game Jam and...
    the game so I figured I would polish it up and release it to the world Thankfully Viktor Graveyard Snuggle artist was free to work on the art Here s his first sketch of our little eskimo 2 years ago Share Like Tweet On Twitter Loading tweets sprybry Follow u t f r About I m Bryant Drew Jones and I design video games Most of my games are family

    Original URL path: http://www.spryly.ca/post/24707081526/back-in-january-i-attended-the-global-game-jam-and (2015-04-05)
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  • Spryly - Games are changing from a thing you buy to a place...
    by John Riccitiello at EA s E3 2012 press conference 2 years ago Share Like Tweet 2 notes discovergames likes this ajdudek likes this bryantdrewjones posted this On Twitter Loading tweets sprybry Follow u t f r About I m Bryant Drew Jones and I design video games Most of my games are family friendly Most of my games are multiplayer Most of my games make people look at talk

    Original URL path: http://www.spryly.ca/post/24420136549/games-are-changing-from-a-thing-you-buy-to-a-place (2015-04-05)
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  • Spryly - No Show Conference
    is very much a traditional screen based solo experience I m not sure how that fits in with my portfolio or even my identity as a designer If I truly believe that games are tools to bring people together and I do should I not permit myself to explore designs outside of that And if I allow myself to explore other philosophies and styles of play am I at risk

    Original URL path: http://www.spryly.ca/post/23743513800/no-show-conference (2015-04-05)
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