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  • Spryly - Here’s a peek at the title screen for Graveyard...
    several overlays that fade in and out The colour of the clouds houses graves and stones slowly changes over time 3 years ago Share Like Tweet 1 note pixelpixies likes this bryantdrewjones posted this On Twitter Loading tweets sprybry Follow u t f r About I m Bryant Drew Jones and I design video games Most of my games are family friendly Most of my games are multiplayer Most of

    Original URL path: http://www.spryly.ca/post/17965218218/heres-a-peek-at-the-title-screen-for-graveyard (2015-04-05)
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  • Spryly - Now Playtesting
    enjoy the awkwardness of it I imagined that Great Grandma would enjoy spectating and the family dog would enjoy interfering Of course playtesting inevitably shatters my hopes and dreams I think the game is fun with the right group of people but I can t be sure so I fear the worst On that note if you have an Android or iOS iPhone or iPod Touch device and you re

    Original URL path: http://www.spryly.ca/post/17964928198/now-playtesting (2015-04-05)
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  • Spryly - Viktor and I have been iterating on the Graveyard...
    Like Tweet 1 note bryantdrewjones posted this On Twitter Loading tweets sprybry Follow u t f r About I m Bryant Drew Jones and I design video games Most of my games are family friendly Most of my games are

    Original URL path: http://www.spryly.ca/post/17858064208/viktor-and-i-have-been-iterating-on-the-graveyard (2015-04-05)
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  • Spryly
    people from day to day Outside of the bedroom it s rare to experience more than a handshake with family friends and colleagues But it feels nice to be touched by another person It s one of the ways we build deep and trusting relationships with each other We even consider it more intimate to hold hands with someone than to kiss So Su Yon and I decided to make a game that invited players to touch each other We called it Touchi a Twister esque game where players gradually entangled their limbs until it became impossible to move without falling apart There was something remarkably pure about the way Touchi created fun and surprising interactions But it wasn t without its flaws so a couple months ago I began working on a spiritual sequel to Touchi That game is of course Graveyard Snuggle I have a few goals in mind that I m hoping to achieve with Graveyard Snuggle Integrate a digital component that adds structure and challenge to the physical movement Clearly define an end state so players know when the game is over Incorporate a fantastical narrative context that encourages players to release their inhibitions Distribute the

    Original URL path: http://www.spryly.ca/tagged/Graveyard+Snuggle/page/2 (2015-04-05)
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  • Spryly
    dynamics in his comment left on the Indie Games Weblog 3 years ago Share Like Tweet 1 note Graveyard Snuggle Gaming Design Snuggling and Intimacy Let me tell you a bit about Graveyard Snuggle The concept for Graveyard Snuggle originated way back in the Fall of 2009 while I was attending grad school I was brainstorming with my friend Su Yon Sohn and we started talking about how little physical contact we make with other people from day to day Outside of the bedroom it s rare to experience more than a handshake with family friends and colleagues But it feels nice to be touched by another person It s one of the ways we build deep and trusting relationships with each other We even consider it more intimate to hold hands with someone than to kiss So Su Yon and I decided to make a game that invited players to touch each other We called it Touchi a Twister esque game where players gradually entangled their limbs until it became impossible to move without falling apart There was something remarkably pure about the way Touchi created fun and surprising interactions But it wasn t without its flaws so a couple months ago I began working on a spiritual sequel to Touchi That game is of course Graveyard Snuggle I have a few goals in mind that I m hoping to achieve with Graveyard Snuggle Integrate a digital component that adds structure and challenge to the physical movement Clearly define an end state so players know when the game is over Incorporate a fantastical narrative context that encourages players to release their inhibitions Distribute the game through easily accessible channels The game still has to undergo a rigorous playtesting process before I ll know how close I am to achieving

    Original URL path: http://www.spryly.ca/tagged/Gaming/page/2 (2015-04-05)
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  • Spryly - This game could be used as a thinly veiled attempt...
    your gaming buddies by accident That could be awkward Andy Kix cuts to the core of Graveyard Snuggle s social dynamics in his comment left on the Indie Games Weblog 3 years ago Share Like Tweet 1 note ajdudek likes this bryantdrewjones posted this On Twitter Loading tweets sprybry Follow u t f r About I m Bryant Drew Jones and I design video games Most of my games are

    Original URL path: http://www.spryly.ca/post/17169483450/this-game-could-be-used-as-a-thinly-veiled-attempt (2015-04-05)
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  • Spryly - Snuggling and Intimacy
    build deep and trusting relationships with each other We even consider it more intimate to hold hands with someone than to kiss So Su Yon and I decided to make a game that invited players to touch each other We called it Touchi a Twister esque game where players gradually entangled their limbs until it became impossible to move without falling apart There was something remarkably pure about the way Touchi created fun and surprising interactions But it wasn t without its flaws so a couple months ago I began working on a spiritual sequel to Touchi That game is of course Graveyard Snuggle I have a few goals in mind that I m hoping to achieve with Graveyard Snuggle Integrate a digital component that adds structure and challenge to the physical movement Clearly define an end state so players know when the game is over Incorporate a fantastical narrative context that encourages players to release their inhibitions Distribute the game through easily accessible channels The game still has to undergo a rigorous playtesting process before I ll know how close I am to achieving these goals If you have an iPhone and a group of open minded friends give

    Original URL path: http://www.spryly.ca/post/16842489543/snuggling-and-intimacy (2015-04-05)
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  • Spryly
    play The game itself isn t important though their personalities are reflected through their playstyles For them the game is just an excuse to get together and socialize So I think about my family when I m working on a project I think about the idea of a family and more abstractly I think about togetherness I believe that games are tools to connect you with the people you love

    Original URL path: http://www.spryly.ca/tagged/Family (2015-04-05)
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